I found some code for line drawing but it doesn't work. Can any one help me to draw a line in android?
here is my XML:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/layoutmain">
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
</LinearLayout>
here is my code for class:
public class DrawPoints extends Activity implements OnTouchListener {
static int i = 0;
static float static_x = 0;
static float static_y = 0;
static float static_x1 = 0;
static float static_y1 = 0;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstan开发者_StackOverflow社区ceState);
setContentView(R.layout.main);
View topLayout = this.findViewById(R.id.layoutmain);
// register for events for the view, previously
topLayout.setOnTouchListener((OnTouchListener) this);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
String tag = null;
if (i == 0) {
static_x = event.getX();
static_y = event.getY();
i = 1;
} else {
static_x1 = event.getX();
static_y1 = event.getY();
}
if (i == 1) {
Paint p = new Paint();
p.setColor(Color.WHITE);
p.setStyle(Paint.Style.STROKE);
Canvas canvas = new Canvas();
canvas.drawColor(Color.BLUE);
canvas.drawLine(static_x, static_y, static_x1, static_y1, p);
i = 0;
}
return false;
}
}
You can simply write this in your xml layout:
<View
android:layout_width="fill_parent"
android:layout_height="1dp"
android:background="#cccccc"
android:paddingTop="20dp" />
This will create a horizontal line.
This is my solution with little trick, that improve Draw performance faster than 163 times when compare with penchoco solution:
<View
android:id="@+id/line"
android:layout_width="fill_parent"
android:layout_height="1px"
android:background="@drawable/ic_line"
</View>
The only difference thing with penchoco solution is used 9 patch
drawable 1x1 pixel instead of color.android:background="@drawable/ic_line"
Question: Could anyone explain why using 9 patch image performance was improve more than 163 times, which implement behind scenario that make a magic result ?
Thanks
You can refer to this code provided in Android Samples.
http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/FingerPaint.html
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