I am creating a sort of a client-server implementation, and I'd like to make sure that every sent message gets a response. So I want to create a timeout mechanism, which doesn't check if the message itself is delivered, but rather checks if the delivered message gets a response.
IE, for two computers 1 and 2:
1: send successfully: "hello"
2: <<nothing>>
...
1: Didn't get a response for my "hello" -开发者_C百科-> timeout
I thought of doing it by creating a big boolean array with id for each message, which will hold a "in progress" flag, and will be set when the message's response is received.
I was wondering perhaps there was a better way of doing that.
Thanks, Ido.
There is a better way, which funnily enough I myself just implemented here. It uses the TimeoutMixin to achieve the timeout behaviour you need, and a DeferredLock to match up the correct replies with what was sent.
from twisted.internet import defer
from twisted.protocols.policies import TimeoutMixin
from twisted.protocols.basic import LineOnlyReceiver
class PingPongProtocol(LineOnlyReceiver, TimeoutMixin):
def __init__(self):
self.lock = defer.DeferredLock()
self.deferred = None
def sendMessage(self, msg):
result = self.lock.run(self._doSend, msg)
return result
def _doSend(self, msg):
assert self.deferred is None, "Already waiting for reply!"
self.deferred = defer.Deferred()
self.deferred.addBoth(self._cleanup)
self.setTimeout(self.DEFAULT_TIMEOUT)
self.sendLine(msg)
return self.deferred
def _cleanup(self, res):
self.deferred = None
return res
def lineReceived(self, line):
if self.deferred:
self.setTimeout(None)
self.deferred.callback(line)
# If not, we've timed out or this is a spurious line
def timeoutConnection(self):
self.deferred.errback(
Timeout("Some informative message"))
I haven't tested this, it's more of a starting point. There are a few things you might want to change here to suit your purposes:
I use a LineOnlyReceiver — that's not relevant to the problem itself, and you'll need to replace
sendLine
/lineReceived
with the appropriate API calls for your protocol.This is for a serial connection, so I don't deal with
connectionLost
etc. You might need to.I like to keep state directly in the instance. If you need extra state information, set it up in
_doSend
and clean it up in_cleanup
. Some people don't like that — the alternative is to create nested functions inside_doSend
that close over the state information that you need. You'll still need thatself.deferred
there though, otherwiselineReceived
(ordataReceived
) has no idea what to do.
How to use it
Like I said, I created this for serial communications, where I don't have to worry about factories, connectTCP, etc. If you're using TCP communications, you'll need to figure out the extra glue you need.
# Create the protocol somehow. Maybe this actually happens in a factory,
# in which case, the factory could have wrapper methods for this.
protocol = PingPongProtocol()
def = protocol.sendMessage("Hi there!")
def.addCallbacks(gotHiResponse, noHiResponse)
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