I am trying to save and restore state by using a StateBlock in SlimDX via the following snippet:
StateBlockMask mask = new StateBlockMask(null) { RasterizerState = true };
var sb = new StateBlock(device.Device, mask);
Both StateBlockMask and StateBlock are classes. This gives me a compilation error:
'.ctor' is not supported by the language
Reading from some other posts here on SO, it seems that this is a problem that has to do with calling the managed code with the wrong arguments. In the source of SlimDX, I find:
StateBlock::StateBlock(SlimDX::Direct3D10::Device^ device, StateBlockMask mask)
I have no experience at all with C++/CLI, so I am wondering if there is something wrong here (like a missing or extra ^), or should I concentrate of faults on my side?
(NOTE: This question has been cross-posted to gamedev.net, futur开发者_如何学运维e users with the same question may also want to check for answers given there)
Is StateBlockMask
a struct? If not, use StateBlockMask^ mask
in the C++ constructor.
This looks like a bug in SlimDX. You might want to use the issue tracker to make sure it gets dealt with properly.
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