I need to translate a C struct to C# which uses bit fields.
typedef struct foo
{
unsigned int bar1 开发者_StackOverflow社区: 1;
unsigned int bar2 : 2;
unsigned int bar3 : 3;
unsigned int bar4 : 4;
unsigned int bar5 : 5;
unsigned int bar6 : 6;
unsigned int bar7 : 7;
...
unsigned int bar32 : 32;
} foo;
Anyone knows how to do this please?
As explained in this answer and this MSDN article, you may be looking for the following instead of a BitField
[Flags]
enum Foo
{
bar0 = 0,
bar1 = 1,
bar2 = 2,
bar3 = 4,
bar4 = 8,
...
}
as that can be a bit annoying to calculate out to 232, you can also do this:
[Flags]
enum Foo
{
bar0 = 0,
bar1 = 1 << 0,
bar2 = 1 << 1,
bar3 = 1 << 2,
bar4 = 1 << 3,
...
}
And you can access your flags as you would expect in C:
Foo myFoo |= Foo.bar4;
and C# in .NET 4 throws you a bone with the HasFlag()
method.
if( myFoo.HasFlag(Foo.bar4) ) ...
You could use the BitArray
class for the framework. Look at the msdn article.
Unfortunately there is no such thing in C#. The closest thing is applying a StructLayout attribute and using FieldOffset attribute on fields. However the field offset is in bytes, not in bits. Here is an example:
[StructLayout(LayoutKind.Explicit)]
struct MyStruct
{
[FieldOffset(0)]
public int Foo; // this field's offset is 0 bytes
[FieldOffset(2)]
public int Bar; // this field's offset is 2 bytes. It overlaps with Foo.
}
But it is NOT the same as the functionality you want.
If what you need is to decode a bits sequence to a struct you will have to write manual code (using, for example, using classes like MemoryStream or BitConverter).
Are you looking for the FieldOffset
attribute? See here: FieldOffsetAttribute Class
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