Yet another qu开发者_StackOverflow中文版estion, go me!... Anyway, I have 2 classes with private constructors and static functions to return an instance of that class. Everything was fine, I have a main.cpp file where I managed to get hold of my gameState object pointer, by doing:
gameState *state = gameState::Instance();
But now I seem to have a problem. For the sake of convenience, I wanted both the gameState instance and a actionHandler instance to retain a copy of the pointer to each other. So I tried to include in each other's header files:
gameState *state;
and
actionHandler *handler;
This however, doesn't seem to work... I get "error C2143: syntax error : missing ';' before '*'" errors on both of those lines... Can you not define variables of a certain classe's in the header if that class has a private constructor? Or is the problem something else? OR maybe it is because the pointer to teh instance is stored as a static member?
EDIT: Thanks guys! It's amazing the amount of c++ knowledge I'm getting these last couple of days.. awsome!
It looks like you need to add a forward declaration of the opposite class to each class's header file. For example:
class actionHandler;
class gameState
{
private:
actionHandler *handler;
...
};
and:
class gameState;
class actionHandler
{
private:
gameState *state;
...
};
Its not because the private constructor.
Its because you have a circular dependency. So when you try to compile class A, you need to compile class B, which needs compiled class A, and so on.
Try a forward declaration.
In the header file where gameState is defined
class actionHandler;
The problem has nothing to do with the private constructors. In a given translation unit (.cpp file and all included .h files), the C++ compiler doesn't recognize the identifier for a class until the class is declared. This poses a problem when two classes contain members that refer to each other. The solution is called a "forward declaration", which is just the class name, but no body. It may look something like this in your case:
== gameState.h ==
...
// Note no #include for "actionHandler.h" (but there would be in gameState.cpp)
class actionHandler;
class gameState
{
actionHandler *handler;
...
};
...
== actionHandler.h ==
...
#include "gameState.h"
// No forward declaration needed.
class actionHandler
{
gameState* state;
...
};
...
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