It seems like even if you set an Image object's smooth property to false, it doesn't make the Bitmap look jaggy on non-90-degree angles (jaggy = aliased, opposite of a smooth edges = anti-aliased).
Is there any way to achieve this? Or do I have to construct the rotation-spritesheet by hand and interpret the "angles to sprite index开发者_JS百科" calculations myself?
Does
stage.quality = StageQuality.MEDIUM;
or
stage.quality = StageQuality.LOW;
do what your want? I haven't used this in a very long time, but tweaking quality is an old-school way to improve performance during certain situations.
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