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Make my userscript wait for other scripts to load

开发者 https://www.devze.com 2023-02-12 17:50 出处:网络
[Edit: I\'m replacing the original, confusing question with a simplified example demonstrating the problem.]

[Edit: I'm replacing the original, confusing question with a simplified example demonstrating the problem.]

Background

I'm trying to write a userscript which will run in Chrome. This script needs to call a JavaScript function AlertMe() that is outside of the userscript -- this function is part of the page and contains variables that are generated dynamically on开发者_如何学C the server-side, so it isn't possible to re-write this function in my userscript.

Code

Script on the page (visit the page):

<script type="text/javascript">
    function AlertMe()
    {
        alert("Function AlertMe was called!");
        // then do stuff with strings that were dynamically generated
        // on the server so that I can't easily rewrite this into the userscript
    }
</script>

My userscript (install it in Chrome):

function tryAlert()
{
    if (typeof AlertMe == "undefined") {
        console.log('AlertMe is undefined.');
        window.setTimeout(tryAlert, 100);
    }
    else {
        AlertMe();
    }
}

tryAlert();

The Problem

When I tried to simply call the function, Chrome's console let me know that AlertMe is not defined. Thinking that this was because my userscript was running before all other scripts had been loaded, I used setTimeout to wait for the AlertMe function to become defined.

Unfortunately, if you install the script then visit the page, you'll see that this just outputs AlertMe is undefined. forever and never calls the function. If you type typeof AlertMe into Chrome's console, it will correctly respond with "function", so why is it that my userscript always thinks that AlertMe is undefined?


You can always write a little function that checks to see if the function is loaded

function waitForFnc(){
  if(typeof absearch == "undefined"){
    window.setTimeout(waitForFnc,50);
  }
  else{
    runMyFunction();
  }
}

function runMyFunction(){
    var urlParams = window.location.search.substring(1).split('&'),
        username = "",
        hscEmailInput = document.getElementById('userfield6'),
        i = 0;
    if (urlParams !== "") {
        for (i = 0; i < urlParams.length; i++) {
            if (urlParams[i].substr(0,4) === "USER") {
                username = urlParams[i].replace('USER=', '');
                hscEmailInput.value = username + '@example.com';
                absearch('&PAGESIZE=1');
            }
        }
    }
}

waitForFnc();


This is not a matter of timing.

You're bumping into Greasemonkey's security restrictions, which prevent you from executing functions in the page. Please see my answer to this previous question for an explanation and some safe workarounds:

UserScripts & Greasemonkey: calling a website's JavaScript functions


If the problem is indeed that your script runs too early, perhaps checking and waiting until the DOM is ready is the solution: Relying on DOM readiness to invoke a function (instead of window.onload)

Edit

This answer on SO might also prove to be useful.

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