Hm... why is it that, when I print sizeof(struct MyStruct)
, it outputs 3 (instead of 2) for this code?
#pragma pack(push, 1)
struct MyStruct
{
unsigned char a : 6;
union
{
struct
{
开发者_运维知识库 unsigned int b : 9;
};
};
};
#pragma pack(pop)
In case it matters, I'm running MinGW GCC 4.5.0 on Windows 7 x64, but honestly, the result is weird enough for me that I don't think the compiler and the OS matter too much here. :\
You can't have the field starting at an address that is not byte aligned. You're expecting:
6 bits + 9 bits -> 15 bits -> 2 bytes
but what you're getting is:
6 bits -> 1 byte
9 bits -> 2 bytes
total -> 3 bytes
The data is being stored as:
| 1 byte | 2 byte |3 byte |
aaaaaaXX bbbbbbbb bXXXXX
when you were expecting:
| 1 byte | 2 byte |
aaaaaabb bbbbbbbX
edit: To clarify based on the comments below:
The union (and the containing struct) must be byte aligned. It doesn't matter that the contents are only 9 bits, the union/struct itself is a full 16 bits. Notice that you cannot do the following:
struct MyStruct
{
unsigned char a : 6;
union
{
struct
{
unsigned int b : 9;
} c:9;
} d:9;
};
As C won't let you specify the entire struct's bit-size.
Adding to the answer given by @nss -- my apologies, this would've been a comment if comments weren't so limited on formatting:
#include <stdlib.h>
struct Test {
unsigned short x : 6;
unsigned short y : 1;
unsigned short z;
};
int main( int argc, char *argv[] ) {
printf( "sizeof( Test ) = %d\n", sizeof( struct Test ) );
return 0;
}
It prints '4' for the size. I tested with gcc, g++, and Sun Studio's CC and cc.
Not that I recommend doing what you're attempting to do, but you could probably do what you're attempting to do with a union. I've seen (but not written myself) code that looked like this:
struct Test {
unsigned short x1 : 6;
unsigned short x2 : 3;
: 1; // unused
unsigned short x3 : 4;
// ...
};
I might have the syntax slightly wrong there ... but I don't think so.
Point being: create two separate structs (or a struct and a union) with the layout you were going for, then insert some dummy members where they should overlap, and union those together.
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