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What's the fastest way to decompress JPEG images in C#

开发者 https://www.devze.com 2022-12-12 13:26 出处:网络
I need to write an app to playback a DICOM multiframe image.Each frame is stored in JPEG format.All the frames are stored consecutively in one file.Right now, I read out each frame data and pass it to

I need to write an app to playback a DICOM multiframe image. Each frame is stored in JPEG format. All the frames are stored consecutively in one file. Right now, I read out each frame data and pass it to the following routine to construct a Bitmap for display:

    Bitmap CreateBitmap(byte[] pixelBuffer, int frameSize)
    {
        Bitmap image = null;

        try开发者_高级运维
        {
            long startTicks = DateTime.Now.Ticks;
            MemoryStream pixelStream = new MemoryStream(pixelBuffer, 0, frameSize);
            image = new Bitmap(pixelStream);
            loadTime = DateTime.Now.Ticks - startTicks;
        }
        catch (Exception ex)
        {
            Log.LogException(ex);
        }

        return image;
    }

During the test, everything works fine except that the performance in the above routine is not optimal. For the 800x600 frame size, the time it takes in this routine is either 0msec and 15msec (I don't know why). For the 1024x768 frame size, the time it takes is either 15msec or 31msec. My goal is to stream the image data in and playback the image (1024x768 version) in 60Hz without dropping a frame. That suggests I have to decompress the JPEG frame within 15msec constantly. So my question is what's the better way to do this?


It's 0 msec or 15 msec because your timer lacks resolution. Use QueryPerformanceCounter to get accurate times.

The WPF JPEG decoder (System.Windows.Media.Imaging) is faster than the GDI+ decoder.


I realize you probably have constraints that dictate the JPEG-frame requirement, but the best way to do this is to use a different format designed for video, like MEPG or Quicktime. Translate your JPEG frames into a video format designed for streaming and stream that, instead.


Ok, I figured out how to use System.Windows.Media.Imaging.JpegBitmapEncoder in the method now:

            JpegBitmapDecoder decoder = new JpegBitmapDecoder(pixelStream, BitmapCreateOptions.None, BitmapCacheOption.None);
            BitmapFrame frame = decoder.Frames[0];
            frame.CopyPixels(pixelBuffer, stride, 0);

I measured the performance and it seems to have 100% improvement. Nice job from WIC and WPF. Decoding 1024x768 image is down to 9 to 10 msec now.


You could try WIC, the windows imaging component. This is probably used behind the scenes by WPF, suggested in another answer.

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