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Alignment of vectors in LLVM's amd64 output

开发者 https://www.devze.com 2023-02-12 03:21 出处:网络
I\'m trying to use vectors inside structs with LLVM. I have the following C definition of my struct: struct Foo

I'm trying to use vectors inside structs with LLVM. I have the following C definition of my struct:

struct Foo
{
    uint32_t len;
    uint32_t data[32] __attribute__ ((aligned (16)));
};

and here's some LLVM code to add 42 to element number 3 of the data field:

%Foo = type { i32, <32 x i32> }

define void @process(%Foo*) {
_L1:
  %data = getelementptr %Foo* %0, i32 0, i32 1
  %vec = load <32 x i32>* %data
  %x = extractelement <32 x i32> %vec, i32 3
  %xNew = add i32 42, %x
  %vecNew = insertelement <32 x i32> %vec, i32 %xNew, i32 3
  store <32 x i32> %vecNew, <32 x i32>* %data
  ret void
}
开发者_开发问答

However, the output of llc is as if vectors had to be aligned at 128 bytes, which seems wasteful, and also wrong (AFAIK vectors should be 16-byte-aligned):

    .file   "process.bc"
    .text
    .globl  process
    .align  16, 0x90
    .type   process,@function
process:                                # @process
.Leh_func_begin0:
# BB#0:                                 # %_L1
    movdqa  128(%rdi), %xmm0
    pextrd  $3, %xmm0, %eax
    addl    $42, %eax
    pinsrd  $3, %eax, %xmm0
    movdqa  %xmm0, 128(%rdi)
    ret
.Ltmp0:
    .size   process, .Ltmp0-process
.Leh_func_end0:

Of course, if I change the C definition to also align the data field at 128 bytes, it works, but wasting 124 bytes (compared to 12 if using 16-byte alignment) just seems wrong. So what's going on here?


I think your GEPs are a little off for the best codegen. Here's some C code that does something similar:

#include <stdint.h>

struct Foo
{
  uint32_t len;
  uint32_t data[32] __attribute__ ((aligned (16)));
};

void foo(struct Foo *F)
{
  F->data[3] = 4;
}

which clang turns into this:

; ModuleID = 'foo.c'
target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
target triple = "x86_64-apple-darwin10.0.0"

%struct.Foo = type { i32, [12 x i8], [32 x i32] }

define void @foo(%struct.Foo* %F) nounwind ssp {
  %1 = alloca %struct.Foo*, align 8
  store %struct.Foo* %F, %struct.Foo** %1, align 8
  %2 = load %struct.Foo** %1, align 8
  %3 = getelementptr inbounds %struct.Foo* %2, i32 0, i32 2
  %4 = getelementptr inbounds [32 x i32]* %3, i32 0, i64 3
  store i32 4, i32* %4
  ret void
}

and the corresponding nice code you'd expect:

_foo:                                   ## @foo
Leh_func_begin0:
## BB#0:
    pushq   %rbp
Ltmp0:
    movq    %rsp, %rbp
Ltmp1:
    movl    $4, 28(%rdi)
    popq    %rbp
    ret
Leh_func_end0:

That said, the code you have there is isn't right and should be:

_process:                               ## @process
Leh_func_begin1:
## BB#0:                                ## %_L1
        movaps  16(%rdi), %xmm0
        pextrd  $3, %xmm0, %eax
        addl    $42, %eax
        pinsrd  $3, %eax, %xmm0
        movaps  %xmm0, 16(%rdi)
        ret

and is even worse in ToT so a bug report wouldn't go amiss there.

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