My other question seems to be too generic, so I tought I'd create a new one on the details. Sorry if that is considered bad practice.
I am trying to serialize C# objects to JSON strings with MonoTouch and the System.Json namespace in a way that doesn't require me to descend through the object(s) myself. Is that possible? If yes, how to do it properly?
De-serialization works well by implicitly casting a JsonValue to a string, int, whatever. Also, descending in the hierarchy is no problem. Like so:
JsonValue json = JsonValue.Parse(jsonString);
int mainValue = json["mainValue"];
JsonValue subValues = json["subValues"];
int subValue1 = subValues["subValue1"];
The opposite is only possible with elemental types (string/int/...). Other objects cannot be cast to JsonValue/JsonObject unfortunately. Not even really simple structs with just two ints.
// This works
JsonValue json = new JsonObject(new Ke开发者_开发技巧yValuePair<string,JsonValue>("mainValue", 12345));
// Cannot (implicitly) convert type 'MyObjectType' to 'System.Json.JsonValue'
MyObjectType myObject = new MyObjectType();
JsonValue subValues = myObject;
// Cannot (implicitly) convert type 'MySimpleStruct' to 'System.Json.JsonObject'
MySimpleStruct myStruct;
myStruct.x = 1;
myStruct.y = 2;
JsonValue myStructJson = myStruct;
As my object has several levels of other objects nested within, walking through it by myself and assigning all the values would be a great PITA. Is there a simpler way with System.Json?
System.Json doesn't support arbitrary serialization like this.
You can use a third party Json library like Newtonsoft, or wait for MonoTouch v4 which will have the DataContractJsonSerializer
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