I have been searching the web looking for a definition for declarative开发者_如何学编程 and imperative programming that would shed some light for me. However, the language used at some of the resources that I have found is daunting - for instance at Wikipedia. Does anyone have a real-world example that they could show me that might bring some perspective to this subject (perhaps in C#)?
A great C# example of declarative vs. imperative programming is LINQ.
With imperative programming, you tell the compiler what you want to happen, step by step.
For example, let's start with this collection, and choose the odd numbers:
List<int> collection = new List<int> { 1, 2, 3, 4, 5 };
With imperative programming, we'd step through this, and decide what we want:
List<int> results = new List<int>();
foreach(var num in collection)
{
if (num % 2 != 0)
results.Add(num);
}
Here, we're saying:
- Create a result collection
- Step through each number in the collection
- Check the number, if it's odd, add it to the results
With declarative programming, on the other hand, you write code that describes what you want, but not necessarily how to get it (declare your desired results, but not the step-by-step):
var results = collection.Where( num => num % 2 != 0);
Here, we're saying "Give us everything where it's odd", not "Step through the collection. Check this item, if it's odd, add it to a result collection."
In many cases, code will be a mixture of both designs, too, so it's not always black-and-white.
Declarative programming is when you say what you want, and imperative language is when you say how to get what you want.
A simple example in Python:
# Declarative
small_nums = [x for x in range(20) if x < 5]
# Imperative
small_nums = []
for i in range(20):
if i < 5:
small_nums.append(i)
The first example is declarative because we do not specify any "implementation details" of building the list.
To tie in a C# example, generally, using LINQ results in a declarative style, because you aren't saying how to obtain what you want; you are only saying what you want. You could say the same about SQL.
One benefit of declarative programming is that it allows the compiler to make decisions that might result in better code than what you might make by hand. Running with the SQL example, if you had a query like
SELECT score FROM games WHERE id < 100;
the SQL "compiler" can "optimize" this query because it knows that id
is an indexed field -- or maybe it isn't indexed, in which case it will have to iterate over the entire data set anyway. Or maybe the SQL engine knows that this is the perfect time to utilize all 8 cores for a speedy parallel search. You, as a programmer, aren't concerned with any of those conditions, and you don't have to write your code to handle any special case in that way.
Declarative vs. Imperative
A programming paradigm is a fundamental style of computer programming. There are four main paradigms: imperative, declarative, functional (which is considered a subset of the declarative paradigm) and object-oriented.
Declarative programming : is a programming paradigm that expresses the logic of a computation(What do) without describing its control flow(How do). Some well-known examples of declarative domain specific languages (DSLs) include CSS, regular expressions, and a subset of SQL (SELECT queries, for example) Many markup languages such as HTML, MXML, XAML, XSLT... are often declarative. The declarative programming try to blur the distinction between a program as a set of instructions and a program as an assertion about the desired answer.
Imperative programming : is a programming paradigm that describes computation in terms of statements that change a program state. The imperative programs can be dually viewed as programming commands or mathematical assertions.
Functional programming : is a programming paradigm that treats computation as the evaluation of mathematical functions and avoids state and mutable data. It emphasizes the application of functions, in contrast to the imperative programming style, which emphasizes changes in state. In a pure functional language, such as Haskell, all functions are without side effects, and state changes are only represented as functions that transform the state.
The following example of imperative programming in MSDN, loops through the numbers 1 through 10, and finds the even numbers.
var numbersOneThroughTen = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
//With imperative programming, we'd step through this, and decide what we want:
var evenNumbers = new List<int>();
foreach (var number in numbersOneThroughTen)
{ if (number % 2 == 0)
{
evenNumbers.Add(number);
}
}
//The following code uses declarative programming to accomplish the same thing.
// Here, we're saying "Give us everything where it's even"
var evenNumbers = numbersOneThroughTen.Where(number => number % 2 == 0);
Both examples yield the same result, and one is neither better nor worse than the other. The first example requires more code, but the code is testable, and the imperative approach gives you full control over the implementation details. In the second example, the code is arguably more readable; however, LINQ does not give you control over what happens behind the scenes. You must trust that LINQ will provide the requested result.
Answers here and in other online posts mention the following:
- With declarative programming, you write code that describes what you want, but not necessarily how to get it
- You should prefer declarative programming over the imperative programming
What they have not told us is how to achieve it. For part of the program to be more declarative, other parts must provide the abstraction to hide the implementation details (which is the imperative code).
- E.g., LINQ is more declarative than loops (for, while, etc.), e.g., you can use
list.Where()
to get a new filtered list. For this to work, Microsoft has done all the heavy lifting behind the LINQ abstraction.
In fact, one of the reason functional programming and functional libraries are more declarative is because they have abstracted away loops and list creations, hiding all the implementation details (most likely imperative code with loops) behind the scene.
In any program, you will always have both imperative and declarative code, and you should aim to hide all imperative code behind the domain-specific abstractions, so that other parts of the program can use them declaratively.
Finally, although functional programming and LINQ can make your program more declarative, you can always make it even more declarative by providing more abstractions. For example:
// JavaScript example
// Least declarative
const bestProducts = [];
for(let i = 0; i < products.length; i++) {
let product = products[i];
if (product.rating >= 5 && product.price < 100) {
bestProducts.push(product);
}
}
// More declarative
const bestProducts = products.filter(function(product) {
return product.rating >= 5 && product.price < 100;
});
// Most declarative, implementation details are hidden in a function
const bestProducts = getBestProducts();
P.S. the extreme of declarative programming is to invent new domain specific languages (DSL):
- String Search: Regular Expression instead of custom imperative code
- React.js: JSX instead of direct DOM manipulation
- AWS CloudFormation: YAML instead of CLI
- Relational Database: SQL instead of older read–write APIs such as ISAM or VSAM.
I'll add another example that rarely pops up in declarative/imperative programming discussion: the User Interface!
In C#, you can build an UI using various technologies.
On the imperative end, you could use DirectX or OpenGL to very imperatively draw your buttons, checkboxes, etc... line-by-line (or really, triangle by triangle). It is up to you to say how to draw the user interface.
At the declarative end, you have WPF. You basically write some XML (yeah, yeah, "XAML" technically) and the framework does the work for you. You say what the user interface looks like. It is up to the system to figure out how to do it.
Anyway, just another thing to think about. Just because one language is declarative or imperative does not mean that it doesn't have certain features of the other.
Also, one benefit of declarative programming is that purpose is usually more easily understood from reading the code whereas imperative gives you finer control over execution.
The gist of it all:
Declarative -> what
you want done
Imperative -> how
you want it done
The difference has mostly to do with the overall level of abstraction. With declarative, at some point, you're so far away from the individual steps that the program has a lot of latitude regarding how to get your result.
You could look at every piece of instruction as falling somewhere on a continuum:
Degree of abstraction:
Declarative <<=====|==================>> Imperative
Declarative Real World Example:
- Librarian, please check me out a copy of Moby Dick. (Librarian, at their discretion chooses the best method for performing the request)
Imperative Real World Example:
- Go into Library
- Find Book Organization System (Card Catalog - Old school)
- Research how to use Card Catalogs (You forgot too, right)
- Figure out how shelves are labeled and organized.
- Figure out how books are organized on a shelf.
- Cross-reference book location from card catalog with organization system to find said book.
- Take book to check-out system.
- Check out book.
I liked an explanation from a Cambridge course + their examples:
- Declarative - specify what to do, not how to do it
- E.g.: HTML describes what should appear on a web page, not how it should be drawn on the screen
- Imperative - specify both what and how
int x;
- what (declarative)x=x+1;
- how
Imperative programming requires developers to define step by step how code should be executed. To give directions in an imperative fashion, you say, “Go to 1st Street, turn left onto Main, drive two blocks, turn right onto Maple, and stop at the third house on the left.” The declarative version might sound something like this: “Drive to Sue’s house.” One says how to do something; the other says what needs to be done.
The declarative style has two advantages over the imperative style:
- It does not force the traveler to memorize a long set of instructions.
- It allows the traveler to optimize the route when possible.
Calvert,C Kulkarni,D (2009). Essential LINQ. Addison Wesley. 48.
Imperative programming is telling the computer explicitly what to do, and how to do it, like specifying order and such
C#:
for (int i = 0; i < 10; i++)
{
System.Console.WriteLine("Hello World!");
}
Declarative is when you tell the computer what to do, but not really how to do it. Datalog / Prolog is the first language that comes to mind in this regard. Basically everything is declarative. You can't really guarantee order.
C# is a much more imperative programming language, but certain C# features are more declarative, like Linq
dynamic foo = from c in someCollection
let x = someValue * 2
where c.SomeProperty < x
select new {c.SomeProperty, c.OtherProperty};
The same thing could be written imperatively:
dynamic foo = SomeCollection.Where
(
c => c.SomeProperty < (SomeValue * 2)
)
.Select
(
c => new {c.SomeProperty, c.OtherProperty}
)
(example from wikipedia Linq)
Stealing from Philip Roberts here:
- Imperative programming tells the machine how to do something (resulting in what you want to happen)
- Declarative programming tells the machine what you would like to happen (and the computer figures out how to do it)
Two examples:
1. Doubling all numbers in an array
Imperatively:
var numbers = [1,2,3,4,5]
var doubled = []
for(var i = 0; i < numbers.length; i++) {
var newNumber = numbers[i] * 2
doubled.push(newNumber)
}
console.log(doubled) //=> [2,4,6,8,10]
Declaratively:
var numbers = [1,2,3,4,5]
var doubled = numbers.map(function(n) {
return n * 2
})
console.log(doubled) //=> [2,4,6,8,10]
2. Summing all items in a list
Imperatively
var numbers = [1,2,3,4,5]
var total = 0
for(var i = 0; i < numbers.length; i++) {
total += numbers[i]
}
console.log(total) //=> 15
Declaratively
var numbers = [1,2,3,4,5]
var total = numbers.reduce(function(sum, n) {
return sum + n
});
console.log(total) //=> 15
Note how the imperative examples involve creating a new variable, mutating it, and returning that new value (i.e., how to make something happen), whereas the declarative examples execute on a given input and return the new value based on the initial input (i.e., what we want to happen).
In computer science, declarative programming is a programming paradigm that expresses the logic of a computation without describing its control flow.
From http://en.wikipedia.org/wiki/Declarative_programming
in a nutshell the declarative language is simpler because it lacks the complexity of control flow ( loops, if statements, etc. )
A good comparison is the ASP.Net 'code-behind' model. You have declarative '.ASPX' files and then the imperative 'ASPX.CS' code files. I often find that if I can do all I need in the declarative half of the script a lot more people can follow what's being done.
Imperative programming
A programming language that requires programming discipline such as C/C++, Java, COBOL, FORTRAN, Perl and JavaScript. Programmers writing in such languages must develop a proper order of actions in order to solve the problem, based on a knowledge of data processing and programming.
Declarative programming
A computer language that does not require writing traditional programming logic;
Users concentrate on defining the input and output rather than the program steps required in a procedural programming language such as C++ or Java.
Declarative programming examples are CSS, HTML, XML, XSLT, RegX.
Imperative programming - you write the code that does the work
Declarative programming - someone else writes the code that does the work
From my understanding, both terms have roots in philosophy, there are declarative and imperative kinds of knowledge. Declarative knowledge are assertions of truth, statements of fact like math axioms. It tells you something. Imperative, or procedural knowledge, tells you step by step how to arrive at something. That's what the definition of an algorithm essentially is. If you would, compare a computer programming language with the English language. Declarative sentences state something. A boring example, but here's a declarative way of displaying whether two numbers are equal to each other, in Java:
public static void main(String[] args)
{
System.out.print("4 = 4.");
}
Imperative sentences in English, on the other hand, give a command or make some sort of request. Imperative programming, then, is just a list of commands (do this, do that). Here's an imperative way of displaying whether two numbers are equal to each other or not while accepting user input, in Java:
private static Scanner input;
public static void main(String[] args)
{
input = new Scanner(System.in);
System.out.println();
System.out.print("Enter an integer value for x: ");
int x = input.nextInt();
System.out.print("Enter an integer value for y: ");
int y = input.nextInt();
System.out.println();
System.out.printf("%d == %d? %s\n", x, y, x == y);
}
Essentially, declarative knowledge skips over certain elements to form a layer of abstraction over those elements. Declarative programming does the same.
declarative program is just a data for its some more-or-less "universal" imperative implementation/vm.
pluses: specifying just a data, in some hardcoded (and checked) format, is simpler and less error-prone than specifying variant of some imperative algorithm directly. some complex specifications just cant be written directly, only in some DSL form. best and freq used in DSLs data structures is sets and tables. because you not have dependencies between elements/rows. and when you havent dependencies you have freedom to modify and ease of support. (compare for example modules with classes - with modules you happy and with classes you have fragile base class problem) all goods of declarativeness and DSL follows immediately from benefits of that data structures (tables and sets). another plus - you can change implementation of declarative language vm, if DSL is more-or-less abstract (well designed). make parallel implementation, for example. or port it to other os etc. all good specifed modular isolating interfaces or protocols gives you such freedom and easyness of support.
minuses: you guess right. generic (and parameterized by DSL) imperative algorithm/vm implementation may be slower and/or memory hungry than specific one. in some cases. if that cases is rare - just forget about it, let it be slow. if it's frequient - you always can extend your DSL/vm for that case. somewhere slowing down all other cases, sure...
P.S. Frameworks is half-way between DSL and imperative. and as all halfway solutions ... they combines deficiences, not benefits. they not so safe AND not so fast :) look at jack-of-all-trades haskell - it's halfway between strong simple ML and flexible metaprog Prolog and... what a monster it is. you can look at Prolog as a Haskell with boolean-only functions/predicates. and how simple its flexibility is against Haskell...
There were already lots of code examples added, so I'll not add another one.
Instead, I'll try to explain the difference between the two approaches in a way that I think makes their essence clearer than most of the definitions floating around:
A declarative approach focuses on the purpose of a particular algorithm, which often hides the algorithm itself.
An imperative approach focuses on the algorithm for a particular purpose, which often hides the purpose itself.
I found it easier to distinguish between declarative and imperative based upon idempotent and commutative. Use the references to know about them.
Checkout this simplified version to know about idempotent.
Then I bring in the definition of "WHAT" & "HOW" to understand what "WHAT" & "HOW" actually mean. In declarative, you connect one data with another by defining a relationship between them. You don't mention how that relationship should be achieved rather "WHAT" that relationship is. Through a relationship you describe "WHAT" your output data looks like rather than "HOW" to achieve this output data.
Start drawing some diagrams in our head, draw some dots (data) and connect them with lines (relationship). Draw in all possible ways one to many, many to one & one to one. Give arrows to these lines, like this <-----------. All arrows should be facing left because all datas that a particular data is based upon must be calculated first and then move left to calculate that particular data.
If data a
is based upon data b
, data c
and data d
which in turn might be based upon on some other datas. Then b
, c
and d
should be calculated first and only then a
will be calculated. So a
is on the left side of line and all others on the right. There will be 3 lines reaching a
one from each of b
, c
and d
.
This diagram has some properties:
- NO data will violate the relationship it has with all other data
- control flow or the order doesn't matter, of course
b
,c
andd
should be calculated beforea
but there is no preference betweenb
,c
andd
i.e. it doesn't matter which one of these 3 is calculated first (commutative) a
is only based uponb
,c
andd
and no one else. Hence, it doesn't matter how many times the relationship operation that calculatesa
usingb
,c
andd
is executed, samea
should be achieved (idempotent).a
is the end result of the relationship operation here. Basically, everyone who is affectinga
should have a line pointing toa
.
These relationships (lines) are like functions (functions of Mathematics and NOT programming). No doubt functional programming is famous among people of academia. Pure functions (of our programming, therefore not in bold) are like functions (of Maths, therefore in bold).
By now declarative might have started to sound like PURE and IMMUTABLE (which are generally used in Functional Programming) to you, if yes GOOD and if no GREAT. Because that's not the aim here, that's something that automatically emerged out of this pattern.
If your piece of code can be converted into this diagram then it's completely declarative otherwise, it lies somewhere else on the scale.
Declarative is close to Maths.
Now let's zoom in into these relationships (lines), to see what's going on inside the computer during program execution.
Imperative comes in. Here's where that ground-level work is done. In imperative, you mention step by step "HOW" it needs to be done and you know that this sequence of steps will create the requested relationship between one data (inputs b
c
d
) and another data (output a
). Here you create variables, mutate them, loop through array and all other things.
Imperative is close to Programming.
Instead of saying a program to be declarative or imperative, I prefer to see it on a scale where on the leftmost side I have completely declarative and on the rightmost side it's completely imperative. Remember, declarative is built on top of imperative, hence any declarative thing you see is actually imperative underneath. Generally, programs are a mixture of declarative and imperative.
Now, let's take these 2 examples:
Second example can be converted to the diagram like this:
reduce_r
map_r
filter_r
a
<--------- b
<--------- c
<--------- d
- filter_r (relationship):
c
is only even numbers ofd
- map_r (relationship):
b
is all numbers multiplied by 10 ofc
- reduce_r (relationship):
a
is all numbers added ofb
this should look like compound function of maths: reduce_r
( map_r
( filter_r
( d
) ) )
In declarative, the job of developer is to break the ultimate goal (a
) into subgoals (b
, c
) which will help to reach the ultimate goal.
of course under the hood of procedures map, reduce and filter is imperative code running.
Food for thought: if you are required to make an assumption on map
function to go from left to right to make your code work as expected, you are actually doing imperative in the name of declarative.
References: purpleidea (James), www.dataops.live, wiki.c2.com
I just wonder why no one has mentioned Attribute classes as a declarative programming tool in C#. The popular answer of this page has just talked about LINQ as a declarative programming tool.
According to Wikipedia
Common declarative languages include those of database query languages (e.g., SQL, XQuery), regular expressions, logic programming, functional programming, and configuration management systems.
So LINQ, as a functional syntax, is definitely a declarative method, but Attribute classes in C#, as a configuration tool, are declarative too. Here is a good starting point to read more about it: Quick Overview of C# Attribute Programming
Just to add another example in terms of mobile app development. In iOS and Android, we have Interface Builders, where we can define UI of the apps.
The UI drawn using these Builders is declarative in nature, where we drag and drop the components. The actual drawing happens underneath and performed by the framework and system.
But we can also draw the whole components in code, and that is imperative in nature.
Also, some new languages like Angular JS are focussing on designing UIs declaratively and we may see a lot of other languages offering the same support. Like Java doesn't have any good declarative way to draw native desktop apps in Java swing or Java FX but in the near future, they just might.
Just a practical example, of why CSS being declarative and JavaScript being imperative.
Imagine we have this navbar, and the user is currently looking at "Explore" option so it is marked as currently selected.
<ul>
<li class="selected">
<p>Explore</p>
</li>
<li>
<p>Suggestions</p>
</li>
</ul>
We want the title of the currently selected option to be blue, how do we achieve this with CSS and JavaScript?
CSS
li.selected > p {
color: blue;
}
Here li.selected > p
declares the pattern of element to which we want the property color: blue;
to be applied. The result is "Explore" is highlighted in blue but "Suggestions" is not. Notice, our code describes what we want to happen and not how. How does CSS selector engine find "Explore"? We don't know and usually don't care.
JavaScript
let liElements = document.getElementsByTagName("li")
for (let i = 0; i < liElements.length; i++) {
if (liElements[i].className === "selected") {
let children = liElements[i].childNodes
for (let j = 0; j < children. length; j++) {
let child = children[j]
if (child.nodeType === Node.ELEMENT_NODE && child.tagName === "P") {
child.setAttribute("style", "color: blue")
}
}
}
}
This code is much longer and harder to understand. Other than that, it applies blue color to a selected option but never unapply it when selected
class is removed. The blue colors are only reset when the page is reloaded. Notice, that with this code we specify exactly what needs to be done and how, step by step.
Conclusion
Each programming paradigm brings its advantages to the table.
CSS (declarative)
- concise
- we, as programmers, don't control how the CSS core does what we need. This gives the CSS core developers an opportunity to change the CSS selector implementation at any time. Why would the CSS core need to be changed? Perhaps, the CSS developers found a faster way to apply properties.
JavaScript (imperative)
- customization. We control all aspects of how our code accomplishes the goal.
- good for solving wide variety of problems
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