Working on my Major project for software design and development and have run into the hurdle that when using pygame.gfxdraw.aacircle to draw big circles, the output goes screwy as seen here
the window in the picture is showing a section of a circle with a radius of size 1561
开发者_运维知识库if no-one can suggest a fix or alternate way of drawing aa circles i will probably just use the regular circle function as it doesn't look to bad at sch a large radius.
I would suggest not to use pygame.gfxdraw, since it is clearly marked as experimental.
From the documentation:
EXPERIMENTAL!: meaning this api may change, or dissapear in later pygame releases. If you use this, your code will break with the next pygame release.
Just stick with the regular circle function.
EDIT:
Maybe you should open a bugreport on the pygame bugtracker or the pygame mailinglist.
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